Showing posts with label trend. Show all posts
Showing posts with label trend. Show all posts

Monday, February 2, 2009

GAMES TRUMP SOCIAL NETWORKS AMONG US TEENS

NEW YORK: A total of 78% of US teenagers regularly play online video games, compared with just 65% who use social networking websites likeFacebook and MySpace, according a new study by The Pew Internet & American Life Project
The "Generations Online in 2009" report also found that the number of 12–17 year-olds using email fell from 89% in 2005 to 73% last year, a drop attributed to the rise of social networking.
Says 
Sydney Jones, research assistant at Pew: "Teens really gravitate to these instant forms of communication. They're not likely to be sitting around waiting for e-mail."
Overall, 97% of teenagers play video games of some kind, but just 10% of 12–17 year-olds use "virtual worlds" like 
Second Life, a figure falling to 2% of older web users aged 18–32. 
Among the latter group, 50% of web users regularly play games online, and 67% are active users of social networking services. 
Members of both age ranges are more likely to use the web for entertainment than practical purposes according to the survey, which was conducted late last year among 2,253 internet users.

Data sourced from AdWeek (USA); additional content by WARC staff, 02 February 2009

Monday, December 8, 2008

Faux Rockstar!


Source TrendhunterTV

Amsterdam PICNIC08 Trendmap

Trends are diverse and multidimensional. Trendonomy developed a solution to capture and display trend data using a dynamic map. For PICNIC08 Trendonomy conducted interviews with conference participants to find out about their trend ideas and to visualize their consolidated view on a map. View PICNIC trend map.

All contributed trends have been evaluated in respect to the forces (drivers) they are influenced by.

This evaluation helps to clearly position each trend on the map. Here we are sharing the outcome of the conducted interviews after 3 days PICNIC.

At a first glance it is conspicuous that the PICNIC Trend Map is dominated by trends on the technological hemisphere; only 20% are located at the societal hemisphere.

As the main theme of PICNIC’08 was Collaborative Creativity, it is probably no surprise that most trends were posted in the Trend Groups of CONNECTIVITY, INTERACTION and NEW MEDIA CONSUMPTION bearing a respectable isle.

Taking a closer look at this isle it is fascinating to see that CONNECTIVITY and its related trends seem to have an effect on the trends of NEW MEDIA CONSUMPTION and vice versa.

As the “chicken or the egg causality” it is hard to say what originally gave rise to the other – the technological enablement or the need and desire to get connected. However, the trends of the PICNIC Trend Map reflect a certain desire out there to share thoughts, ideas, pictures, films, music and creativity – new technology makes it happen.

The second biggest isle is determined by the Trend Group SUSTAINABILTY located at the societal hemisphere reflecting one of the most obvious tensions in today’s society. The trends appearing in this isle are all about responsibility, value orientation and “doing good”. A cool example is “carrotmob” (consumption as activism) were consumers are organized to make purchases that give financial rewards to those businesses who agree to make socially beneficial choices.

Thanks to the well informed PICNIC crowd all posted trends show news value and are described with meaningful up-to-date examples such as the “Adwall” (social computer interaction) you probably came across at the PICNIC or the “Meshes” a nice example for interactive art.

Source Amsterdam PICNIC08

Thursday, December 4, 2008

IBM have released this video with their suggestions on 5 so-called amazing innovations we’ll see by 2013

It lacks imagination, progression and inspiration. With dodgy predictions the video feels like one of those 50s reels that presented what the future would look like. Or maybe it’s just me.


The wonder predictions (and PSFK’s reaction) are:

-Energy saving solar technology printed and stuck onto asphalt, paint and windows (and then it will peel off in the baking sun)
-A crystal ball to help you monitor health (Your doctor will still be referring you to a specialist just in case anyway)
- We will talk to the Web . . . and the Web will talk back (We refuse to comment on this. Stunned into silence.)
-We will have our own digital shopping assistants (What about all the assistants available right now?)
-Forgetting will become a distant memory via smart appliances in every area of the home and office (Sure. Just like we all use the To Do tool on MS Outlook)

Source IBM

Wednesday, November 5, 2008

The 50 best inventions from 2008

Time Magazine has released their annual list of the 50 best inventions from 2008. It’s a great overview of recent innovation, and even if you’re well versed in the field, something interesting should catch your eye. Although the ranking does not make a whole lot of sense (Hulu.com is at number 4, sandwiched between The Lunar Reconnaissance Orbiter and The Large Hadron Collider) - the selection overall is stellar.

Start from the beginning here, or check out the complete list.

Source TIME Magazine, PSFK

Wednesday, October 29, 2008

Scarcity and Abundance: The Short Form and the Long Now


We've discussed new communication issue eaelier in IQblog: Our Old Language. Now Frog design has an interesting blog post which poses the question “How do we maintain a balance between instant gratifacation and sustainability?” They wonder what kind of correlation there is between how we communicate and how we manage resources (time, mental, physical). Are the thinking and actions behind micro blogging and quick, short communication - totally in the”now”, chipping away at the valuable ideals behind deeper writing, long term projects and sustainable planning for the future? Fascinating and important ideas to ponder here.

They explain:

Micro-blogging diversifies meaning into myriad atoms of communication, a hyper-targeted in-the-moment form of looking at the world by expressing it in real-time. Sustainable stewardship of nature’s scarce resources requires the exact opposite: a holistic, systemic view on the world, and big-picture thinking beyond instant gratification and self-actualization – both of which based on the insight that the “Future” will not happen if we only think about the “Now.” Philosophically speaking, aren’t speed-dating and sustainability diametrically opposed? And practically speaking, if we’re serious about sustainable solutions in housing, infrastructure, product design, and other areas, don’t we have to start with our day-to-day communications? If “Now is Gone” (Geoff Livingston) – how will we ever secure the “The Long Now” (Alexander Rose)?

Of course you could flip the argument and argue that imposing strict structural constraints on communications (as micro-blogging does) can help us recognize and responsibly deal with the scarcity of environmental resources. But that’s only half the truth. The irony is that the more sliced down the content, the more abundant the channels of communication; the shorter the attention span, the more abundant the volume of micro-formats. So how do we as digital citizens stay focused on the future under the tyranny of permanent distraction? How can we pay attention to the big issues, if attention is becoming an ever more scarce resource in a flood of abundant, ubiquitous micro-communications? Or can we perhaps find a way to utilize both scarcity of attention and abundance of communication for managing natural resources?

Source Frog design, PSFK

DIYcity

Comtinuing emerging issue from IQblog: The future of cities. John Geraci, creator of Outside.In, recently introduced us to his latest project, DIYcity, a site and online-offline community devoted to “finding ways people can make their cities work better with the use of emerging web technologies.” DIYcity asks users to share their ideas on how to increase efficiency, effectiveness, and sustainability in their cities through user-built web applications (i.e. apps built on Twitter, Google Maps mash-ups, etc). Anyone in the community can submit problems they see within their cities, which others are then encouraged to suggest solutions for and/or develop apps to help alleviate them. The site just launched and is still building its network, but we love the idea and look forward to seeing how it develops. If you’re in the NYC area, check out the DIY New York City group and we’ll see you at the first meet up.

Tuesday, October 28, 2008

Find the answers to 15 pressing trend questions you’re facing


More on trendwatching.com

Art of OR's

Street artist Invader has covered a large portion of the planet with his iconic video game inspired pixel art characters. He’s installed his tile based artworks in at least 40 cities and 30 countries. These missions aren’t just quick bombing runs either. Invader spends 2-3 weeks in each location placing little invaders in strategic locations. He’s recently branched out into creating large QR Code murals. The juxtaposition of black and white tiles echo his classic invader characters and combine hi-tech digital codes with the very low-tech ceramic tiles. When scanned, the pieces give out hidden messages like “This is an invasion”.

Video interview with the masked Invader below.


More info about this artist here

Source PSFK

Home Sweet Office: Telecommute Good for Business, Employees, and Planet

Ever since OPEC vexed Jimmy Carter into wearing a cardigan, telecommuting has been touted as a fix for what ails the US office worker — the agony and expense of commuting, the drudgery of cubicles, the shortage of family time.  Situation in Russia IQblog: Вне зоны офиса. 

Read more.

Source WIRED, Brendan I. Koerner (brendan_koerner@wired.comis Wired's Mr. Know-It-All.

Monday, October 27, 2008

Продолжение нашего совместного проекта с OMI и журналом "Секрет Фирмы": Пятьдесят лет выдержки

В представлении маркетологов человек старше 55 лет неплатежеспособен и поглощен двумя страстями — здоровьем и дачными грядками. Исследование "Секрета фирмы", IQ marketing и OMI (Online Market Intelligence) развенчало эти мифы.

Ягодка опять 
У героини Веры Алентовой из фильма "Москва слезам не верит" жизнь началась в 40 лет. У Нины Артамоновой, учительницы английского из Москвы — в 52 года. 

Когда закрылась частная школа, в которой она преподавала последние восемь лет, Нина Михайловна расстроилась — "всего три года до пенсии, а тут такая напасть". Но вскоре поняла, что теперь может позволить себе то, до чего не доходили руки в 20, 30 и 40 лет. "Раньше я растворялась в воспитании детей, работе и хлопотах по хозяйству. А после пятидесяти неожиданно получила массу свободного времени и зажила активно",— говорит она. 


Продолжение читать здесь

Sunday, October 26, 2008

Our Old Language

Our behaviour and the technologies we use change faster than the language we use (I'm still "spinning" when I'm DJ'ing, even though the only thing spinning these days is my hard drive).

Similarily, old models trap us into using outdated mental constructs to make sense of a world that no longer really fits those models. I'm fascinated by this, and the process by which we collectively abandon those old models.

Journalism and the "news" is a perfect example. Matt over at the Newsless.org has written a series of brilliant posts over the past couple of months that explore new ways of thinking about journalism. An emerging theme is the assertion that the article is no longer the basic unit of the news

On the Web, the lowly, essentially static article often proves an insufficient instrument with which to present stories, yet the basic unit of today’s news site is still the article. For this reason, we still find it difficult to tell our most complex stories well on the Web.

From what I can tell, we inherited this state of affairs from our printed predecessors. When we started news sites, there was just no other plainly obvious way to present news stories, and most of those stories were coming from the newspaper at any rate. So we presented them on the Web the same way we do in print — discrete, self-contained compositions, including whatever context could fit into a paragraph or two, ornamented with photos and graphics.

Parallels to how marketers and brands think about media and communication are pretty clear. For the most part, the discret, self-contained composition has the "creative idea" (or, the television advertisement). Mostly because, well, that's the way it has been, technology packaged it like that, and so on.

Matt has some brilliant thoughts on what the future looks like, starting with the understanding that "every news event represents a data point to another story", and that a richer understanding of the broader topic might generate further interest in that topic. Many of the other data points might not be known to us right away, but it will be the job of journalism to provide that context by using powers of pattern recognition to connect the dots (planners pick up your pencils and get to work, because in marketing that will be you doing the lion's share of pattern recognition).

So, rather than think of articles as compact pieces limited by the physical space they once occupied (in print for instance), and aimed at a target audience of people who knew what the story was all about in the first place because where would you have the luxury to spell out the context?, the job now is to expand our understanding by building richer stories, more layers and a stronger context for the interconnected pieces.

That last point is crucial, especially when thinking about brands and media, since we'll need to make sure that we don't confuse the article (the advertising) from the story (the context, the interconnected ecosystem of nodes that "bubble up" to a something much bigger). For, as Matt says, somewhat echoing a transmedia vision of what the future might look like.

We’ve been wedging our stories into articles for so long, it can be difficult to separate the two. But a big part of the opportunity before us is to start telling grand, complex and unending stories with tools fit for the task.

Nicholas Negroponte: From 1984, 4 predictions about the future (3 of them correct)