Friday, November 14, 2008

Thursday, November 13, 2008

Rerearch bringing together the voices of people from all religions


Join the world at www.charterforcompassion.org to write the Charter for Compassion. The Charter brings together the voices of people from all religions. It seeks to remind the world that while all faiths are not the same, they all share the core principle of compassion and the Golden Rule. The Charter will change the tenor of the conversation ...
Source TED

Wednesday, November 5, 2008

The 50 best inventions from 2008

Time Magazine has released their annual list of the 50 best inventions from 2008. It’s a great overview of recent innovation, and even if you’re well versed in the field, something interesting should catch your eye. Although the ranking does not make a whole lot of sense (Hulu.com is at number 4, sandwiched between The Lunar Reconnaissance Orbiter and The Large Hadron Collider) - the selection overall is stellar.

Start from the beginning here, or check out the complete list.

Source TIME Magazine, PSFK

From Cave Paintings to the Interneе

Kottke points us to an eye-opening interactive timeline of developments in information and media through the years. “From Cave Paintings to the Internet” is an on-going project that recounts the major advances in areas ranging from computing to book publishing to imaging, from 70,000 BCE to today. The tool was borne from the creator’s 2005 book, From Gutenberg to the Internet, a run-through the history of computing, networking and telecommunications.

From Cave Paintings to the Internet

Source historyofscience.com, PSFK 

Saturday, November 1, 2008

Jared Diamond: Why societies collapse

Why do societies fail? With lessons from the Norse of Iron Age Greenland, deforested Easter Island and present-day Montana, Jared Diamond talks about the signs that collapse is near, and how -- if we see it in time -- we can prevent it.

Source TED

Видеогеймеры — более ценные потребители

Люди, которые активно играют в видеоигры, являются более ценными потребителями, чем те, кто играми не увлекается, — утверждают в IGN Entertainment и Ipsos Media CT. Исследование потребительских привычек видеогеймеров «Are You Game?» (PDF) было проведено в июне 2008 года Ipsos MediaCT среди 3 тыс. пользователей Сети в возрасте от 12 до 54 лет. Выдержки из него приводит Marketing Charts. Подробнее здесь
Источник МедиаРеволюция